![]() And while I hate mobile games that do this, it’s an inescapable fact that this is why they’re still on top of the revenue charts months or even years after their release. Some would argue you can’t even beat those games, that’s much they drag out the endgame. Similar titles like Clash of Clans and even the god-awful Game of War are designed to take eons to fully build out your base and amass your troops. Given that Skyrim alone had a billion dollars in sales and Fallout as a series has has brought in a few hundred million, I really don’t think we’re in any danger of that.Īnd again, as successful as Fallout Shelter has been to date, it’s going to drop off a cliff unless Bethesda adds some more content to the game. Some have voiced concern that Bethesda making this much money with Fallout Shelter will cause them to change focus from their high quality core-game experiences. I got to about 60 vault dwellers before I deleted the app, but getting to 200 wouldn’t have yielded a difference experience at all. And most probably won’t even reach that point as they will inevitably understand that everything they’ve done in the first two hours of the game is pretty much all they’ll ever do. ![]() The problem there becomes people will have no more reason to buy lunchboxes when they’ve maxed out their vault. After you build all these floors and outfit all these citizens in the best armor and weapons, there’s nothing for them to do other than putting out the same fires they did on day one, or fight invading bandits on a loop. The problem with Fallout Shelter, which directly affects Bethesda’s monetization strategy, is that there’s no endgame. You simply keep building more and more floors and birthing more and more citizens.
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